Quick overview of all my books

A quick list of all Patty Jansen’s books, with purchase links

Watcher’s Web

Return of the Aghyrians 1

She is lost on an alien planet. He said he’d help her get home. He lied.

Jessica’s plane develops engine trouble over the dry Australian inland—and crashes in thick, unfamiliar rainforest.

A group she thinks is a search party shows up, but it consists of large-eyed not-quite people who kill all survivors except Jessica and a long-haired hippie named Brian.

No one is going to come to rescue her. In fact, they’re not even on Earth.

While the pair wrestle their way through the forest in search for help, Jessica becomes ever more suspicious of Brian. Why does he know so much about the world where they have ended up? Why is he so insistent on helping her?

Jessica has always been able to use her mind to tell animals what to do and now she’s hearing voices in her head. Another man is pleading her not to listen to Brian. Except this man can kill someone with a single look, and he uses his mental powers to order people around.

In this utterly strange and dangerous world where people seem to want something from her, who can she trust?

A gritty survival story in the vein of The Hunger Games, set in a Star Wars locality.

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Trader’s Honour

Return of the Aghyrians 2

Mikandra Bisumar is useless to her father: she carries the curse of infertility that plagues the Endri people of Miran. Forced to work in the hospital to pay her duty to her proud nation, she dreams of becoming a Trader, one of the people who bring great prosperity to Miran.

To her surprise Iztho Andrahar, from the city’s most prestigious Trading family, has agreed to take her on. That is where her troubles begin.

Her father is so angry with her that she has to leave her home. Worse, the Andrahar Traders have been accused of smuggling. Iztho has disappeared and the business license suspended.

Mikandra has nowhere to go, except try to help Iztho’s brothers prove their innocence.

In her last meeting with Iztho, he mentioned getting married to a woman from neighbouring city-state of Barresh. Iztho’s brothers know nothing of this, and think she is crazy.

Going to Barresh by herself while never having left the country is probably not the smartest idea, but she’s desperate for the family’s licence to be restored, because without her job, she’ll be homeless.

In Barresh she finds strange and creepy people who can read minds and who know things about the Endri people that can both solve their fertility problems and tear apart the ancient foundation on which Miran is built. Iztho had found out these things, which someone is trying to trying to keep secret. This is where her troubles really begin.

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Soldier’s Duty

Return of the Aghyrians 3

Izramith Ezmi is many things: a member of the feared, all-female Hedron guards, a war veteran recently returned from a pointless and bloody mission, and impatient, angry and above all, lonely. With her contract about to run out, she may be on her way to becoming a ruthless mercenary, since what she really wants–becoming a mother–is out of the question. Her family carries a gene that causes deeply malicious madness. Her nephew was born with it and her useless sister has left him in the care of an institute. A baby. Two days old.

She wants to ask her uncle, himself born with the condition, if he can do anything for the boy. But her uncle and his band of mad outcasts have gone missing, rumoured to be on the world of Ceren.

So Izramith takes another hired-gun contract in Barresh which is a city-state on Ceren. The job is to provide security at a high-profile wedding. Simple and straight-forward, right? No crawling in mud, no shoot-outs, no mangled bodies and blood-drenched soil. And meanwhile, she can try to find her uncle.

Except he isn’t there, and the job isn’t simple. Izramith and her team discover evidence of an extensive spying ring that threatens the entire city.

Postponing the wedding would be an admission of defeat, so it’s time for desperate measures. Izramith leads a small team in what has to go down as the most hare-brained mission to ever be undertaken in the universe. Much is at stake: peace, the lives of her uncle and her nephew, and her own.

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Heir’s Revenge

Return of the Aghyrians 4

If Miran had princesses, Ellisandra Takumar would be one. Smart, pretty, engaged to a high-profile man, everything a high-class Mirani woman should be. But things are not well in Miran. Many years of boycotts have taken their toll on society, and the regime becomes more desperate to keep its citizens under control. Revolt is brewing. As director of the state theatre, Ellisandra has been asked to stage a violent traditional play which stands stiff with threatening political messages for the populace. She hates it, but speaking out would risk that she’d be cast out from the only world she’s ever known.

Next to her house is the burnt ruin of the house of another high-class family, the Andrahar family. They fled Miran for political reasons when Ellisandra was a little girl and the house has lain untouched ever since. One night, she spots a mysterious young man walking around the yard, putting out pegs and pieces of string. He’s re-building the house. That makes no sense, because the family is no longer welcome in Miran, and who is he anyway?

She is curious and investigates. He seems too good-natured and naïve for his own good, so rather than telling her brothers, she tries to shield him from her own society. And so starts the slide that leads to her being cast out from the only life she’s ever known.

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Return of the Aghyrians Omnibus

Return of the Aghyrians Omnibus

A space opera series that spans four self-contained stories that add up to a larger tale.

In Watcher’s Web, Jessica is lost on an alien world after a plane crash, or that’s what she thinks. In her efforts to return home, she discovers a horrible truth about herself. Two men are overly keen to help her, but which of them speaks the truth?

In Trader’s Honour, Mikandra has just been accepted as apprentice with an influential Trading family when she sees her life’s dream evaporate from under her. Going to Barresh to locate the family’s missing money sounds simple enough, but she uncovers layers of betrayal by people she trusted.

In Soldier’s Duty jaded soldier Izramith accepts a contract providing security for a an event in Barresh. Privately, she is looking for her uncle who disappeared in the neighbouring nation of Miran. He was not the only one; people like him have been disappearing for years. Attempting to free them from the heart of Miran makes her undertake the most hare-brained operation of all her military career.

In Heir’s Revenge the task of facing the tyrant of Miran is left to the least likely person of all: Ellisandra, a genteel young lady whose normal job it is to run the Mirani state theatre. She has no guns. Her weapons are words and a single public performance of a classic play.

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Innocence Lost

For Queen And Country 1

She wanted to run her father’s business. She got a mad prince.

Johanna Brouwer has notions: she wants to take over her father’s business. She wants to live in a place where she doesn’t have to hide her magic, and she doesn’t want to marry, not even the prince.

Her home, the merchant city of Saardam comes under attack by a fire wizard, and she finds that notions will only get you so far in life. She’s on the run, her paltry magic will do nothing against the evil unleashed upon the kingdom, and why did she ever worry about getting married?

This is totally your thing if you’re into sassy independent women.

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Willow Witch

For Queen And Country 2

The second book in the saga. Johanna, Prince Roald, Nellie and Loesie have been captured by bandits.

Touched by evil magic, Loesie behaves ever stranger and may be a danger to attempts to escape.

Every step they take brings them closer to the duke who is said to be the source of evil. Is he the necromancer who has burned all of Saardam?

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The Idiot King

For Queen And Country 3

Johanna, Roald, Nellie and Loesie have come to Florisheim finding many of their kinsmen there. The survivors from the burning of Saardam who have come here are the nobles who were never great supporters the old king, and it is likely that they won’t support his son either, even if he was normal. They support his marriage to Johanna even less and Johanna’s position as the new king’s wife would be improved immensely if she produced an heir, but so far that’s not happening.

Florisheim is alive with evil magic, and that magic is starting to affect the Saarlanders who are unused to it. They suffer apparitions of ghosts, people driven to injure themselves, or taken prisoner to work in a mysterious hole in the ground.

Johanna knows that they have to get out of that evil place, but where can they go when the violence covers the entire known world?

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Fire Wizard

For Queen And Country 4

Johanna, Roald, Nellie and Loesie return undercover to the devastated city of Saardam. In the months since they fled, the Fire Wizard Alexandre has ruled the town with campaigns of death and fear, focused on the eradication of the Church of the Triune, the former state church of Saarland that doesn’t allow magic and that is more popular with the common people than with nobles.

Johanna meets up with underground members of the church, even though her little gift of magic makes her feel ambivalent about it. She knows that ousting Alexandre will require a powerful magician, something she and her followers do not have. What is more, Alexandre’s men discover the group, and the band of resistance fighters faces the showdown with the tyrant long before they’re even close to ready for it.

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The Dragon Prince

For Queen And Country 5

The tyrant Alexandre is gone from Saardam, but a new menace has come: the eastern traders in a ship of metal that is said to have been forged with dragon magic. They bring a chest of gold to buy an office in the city.

The people don’t want them in their town. The Church of the Triune, which forbids magic, has increased its hold on the population, despite the Red Baron’s efforts to stamp it out.

Newly-crowned queen Johanna is staring into the empty coffers after the extravagant spending by her husband’s father before his death. King Roald is off in the garden to catch frogs, and she faces condemnation by the church in the knowledge that Saarland will need both money and magic to defeat the Red Baron’s army.

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The Necromancer’s Daughter

For Queen And Country 6

Queen Johanna’s position in Saardam is fragile. The Barons and Kings of the countries in the hinterland are not happy that she helped the royal family to survive and is now about to ensure the next generation. They vow to teach this little upstart country a lesson for once and for all. Of course it is not so much about petty rivalry, but about access to the sea port that connects the hinterland with the lucrative ocean trade.

Johanna knows that if it came to a fight Saardam could never survive, so she has invited all the heads of state and other important people for talks to invest in the city’s shattered infrastructure for the benefit of all. As a congregation of royal families gathers such as the lowlands have never seen, the magicians travelling with the esteemed guests prepare the final and most insidious attempt to get control of the upstart little country and its usurper, commoner queen: through her baby daughter.

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For Queen And Country Books 1-3

For Queen And Country 1-3

Evil magic, ghosts and survival in a fantasy-historical setting.

Books 1-3 Omnibus

The story of Johanna Brouwer, a headstrong merchant’s daughter cast into a maelstrom of evil when the Fire Wizard invades her city during the Prince’s ball.

Forced to flee for her life with her possessed friend and the only surviving member of the royal family, the mad prince, she has to learn to survive, set aside her notions and do what’s best for her people.

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For Queen And Country Books 1-6

For Queen And Country Omnibus

The complete series omnibus of the For Queen And Country series.

As daughter of a river trader in the kingdom of Saarland, Johanna doesn’t want to marry or do “ladies’ things”, she wants to take over her father’s business.

The choice is not hers to make. The kingdom is in trouble. The crown princess has died and the king’s only other child, prince Roald, is unfit to reign, even if no one knows why. In his despair the king has given a lot of money to the church of the Triune and plunged the kingdom deep into debt.

Johanna’s father has money. He has a daughter. Johanna agrees to a dance with the prince.

No, she does not fall in love–far from it, but love is the least she needs to worry about. First, she has to deal with betrayal, ghosts, fire demons, wizards and necromancers.

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Out of Here

Short stories

This collection contains fantasy and Science Fiction short stories that have all been published previously in venues like the Edge of Propinquity, Andromeda Spaceways Inflight Magazine, Byzarium, M-Brane SF, Realms, and many others.

Table of Contents:

Highway – Infinitas Newsletter

Bigger Fish – Fantastic Wonder Stories Anthology

Black Dragon – The Edge of Propinquity

Mass Extinction – Antipodean SF

Legal Aliens – Semaphore

Little Boy Lost – Midnight Echo

The Ten Days of Madness – Antipodean SF

From the Parrot’s Mouth – Beyond Centauri

Metal Dragon – Andromeda Spaceways Inflight Magazine

Never on a Birthday – Byzarium

Out of Here – M-Brane SF

Raven’s Call – Realms

Taking back the Words – Ticonderoga Online

The Only One He Ever Feared – Fly in Amber

The Weed Eaters – The Fat Man At The End of the World Anthology

Straight through the Heart – ZineWest

To Look at the Sky – Semaphore SF

The Invisible Fleas of the Galaxy – M-Brane SF

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New Horizons

Short stories

A collection of fifteen novellettes and novellas by Patty Jansen. This collection includes the Writers of the Future winning story This Peaceful State Of War, as well as fiction published in Analog Science Fiction and Fact.

Many of the stories take place in established worlds. Although the stories all stand alone, they explain aspects that are linked to novels, like the ISF-Allion world.

Learn why Charlotte West became the head of an army.

See how mischievous Ari is when he is fifteen.

Learn what happened to Hadie Kessler on Titan.

Or, in the Earth-gamra world, learn how Hedron was settled and why the people there are different.

Make sure you don’t miss the 40,000-word absurd zombie novella Looking For Daddy.

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Fire & Ice

Icefire Trilogy 1

Where magic is dark and gritty, characters troubled and twisted, and victory comes at a heavy price.

Deep under the City of Glass in the frozen southern land, an age-old machine called the Heart of the City radiates a power which locals call icefire. Most citizens are immune to it, but a few, always born with physical disabilities, can bend it to their will. For fifty years, the ruling Eagle Knights, who fly on the back of giant birds, have killed these Imperfects, fearing the return of the old royal family, who used icefire to cut out people’s hearts, turning them into ghostly servitors.

The old king’s grandson Tandor only sees the good things icefire brought: power and technology now forgotten while the people of the south live in dire poverty. He’s had enough of seeing his fellow kinsfolk slaughtered by ignorant Knights, of Imperfect babies being abandoned on the ice floes to be eaten by wild animals. His grandfather’s diary tells him how to increase the beat of the Heart the first step to making the land glorious once more. Arrogant as he is, he sets the machine in motion. All he needs is an army of Imperfect servitors to control the resulting power.

Isandor is Imperfect, an ex-Knight apprentice, betrayed by his best friend and running for his life.

The queen Jevaithi is Imperfect, living like a prisoner amidst leering Knights, surviving only because the common people would rebel if their beloved queen were harmed.

Both are young and desperate and should be grateful that Tandor wants to rescue them from their hopeless situations. Or so he thinks. The youngsters, however, have no inclination to become heartless ghosts, but while they defy Tandor, the Heart beats, and he alone cannot control its power.

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Dust & Rain

Icefire Trilogy 2

Fifteen years ago, a brilliant scientist built a barrier against the dangerous power that radiates from the City of Glass in the southern land, allowing the citizens of Chevakia to live without fear of their lives. Since then, the democracy of Chevakia has prospered, with free-thinking scientists developing steam power and the beginnings of electricity.

But the power, which they call sonorics, controls the weather in Chevakia.

Senator Sadorius han Chevonian is the country’s chief meteorologist. While taking measurements for his job, he is the first to notice a rapid rise of sonorics levels out-of-season. The senate is locked in trivial debate, and to make them listen, he has to take a step he never thought to make.

After the huge explosion of the machine they call the Heart of the City, Loriane has fled the southern land with the sorcerer Tandor, who hovers in and out of consciousness. But while Tandor isn’t speaking, she cannot confirm her fears that he caused the explosion, and that the child she carries has something to do with his twisted plans to seize power from the Eagle Knights who rule the City of Glass.

Just before the explosion, southern queen Jevaithi fled into Chevakia with her young lover Isandor. While they think they’re free of the tyranny of the Eagle Knights, it soon becomes clear something very bad has happened in the City of Glass soon after their escape. Something so bad that it sends waves of sonorics into Chevakia, causing even the Chevakians to flee.

Several streams of refugees are heading for the Chevakian capital. Southerners by train, Chevakians by road, into a city that is tragically unprepared, a country in turmoil with a leader whose support hangs by the merest thread.

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Blood & Tears

Icefire Trilogy 3

Following the destruction of the City of Glass through an explosion of sonorics, huge numbers of refugees have descended upon the Chevakian capital Tiverius.

The refugees are mostly members of the rebel group Brotherhood of the Light, supporters of the old royal family. They are injured, scared and hungry, and few speak Chevakian. The young Queen Jevaithi and her lover Isandor are amongst them, safe from the Eagle Knights for now.

Young Eagle Knight Carro is waiting in an old farmhouse with his fellow Knights for the order to invade the camp, capture the Queen and deliver her back to his father, where she will continue to live as imprisoned puppet for the Knights’ tyranny.

The Chevakians know none of this, and struggle to contain the refugee population, and the dangerous sonorics contamination the people have brought from their ravaged country, contamination that defies Chevakian efforts to contain it, and is getting worse, not better.

In their struggle for power, the Brotherhood and the Knights disturbed something from an ancient and magic civilisation.

The sorcerer Tandor knows what happened, but he is on death row in a Chevakian jail.

The southern woman Loriane is aware of the things that are required, but she is amongst Chevakians who can’t understand her.

The Chevakian proctor Sadorius han Chevonian could put the pieces of the puzzle together, but he is struggling to keep the peace, and besides, Chevakians don’t believe in magic.

Meanwhile, the massive, and malevolent, sonorics cloud drifts towards the city, hungry for revenge.

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Icefire Trilogy

Icefire Trilogy Omnibus

“Love the writing, characters and story.” –Kevin Anderson

The complete series.

Deep under the City of Glass in the frozen southern land, an age-old machine called the Heart radiates a power which locals call icefire. Most citizens are immune to it, but a few, always born with physical disabilities, can bend it to their will.

For fifty years, the ruling Eagle Knights, who fly on the back of giant birds, have killed these Imperfects, fearing the return of the old royal family, who used icefire to perform evil magic.

Across the border in steam-age, science-focused Chevakia, people have built barriers against the radiation, which is deadly to them.

Chevakia also harbours the old southern royal family’s only surviving members, and they are planning their return to power, taking both countries to the first war in fifty years.

For readers who like their fantasy with grit, scheming and politics.

If you like the dark and twisted characters of George R.R. Martin, Joe Abercrombie or Robin Hobb, why not try the Icefire Trilogy today?

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Sand & Storm

Moonfire Trilogy 1

The entire world laid to waste. There are no second chances.

The ancient machine that produced icefire was destroyed twenty years ago, but the deadly magic is again on the increase. No one understands why or where it’s coming from.

Massive changes in weather patterns plunge the northern half of the inhabited world in deep drought. People are once again fleeing, but nowhere is safe.

King Isandor sends people to investigate a concentration of icefire in the mountains at the border, but two consecutive patrols both vanish. It appears that, after having suffered badly in wars, the neighbouring country Arania is on the offensive, and is using icefire as weapon. Their culture is harsh and their barbarism knows no boundaries.

Meanwhile two young meteorology students make a string of discoveries that will change the way the people understand the world. They’re on the threshold of the age of enlightenment, but vital knowledge necessary to save their world may well get lost when war overruns the inhabited world.

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Sea & Sky

Moonfire Trilogy 2

Sanity is a lone voice crying in the desert.

The world is under increasing threat from as yet undiscovered sources of icefire, but all the people who have answers are cut off from the authorities, kings or councils, with the power to mobilise the scientists and armies to keep the world safe.

Young meteorology student Javes is stuck in the remote desert of the north. The area bristles with technology of an ancient past, but he cannot tell anyone about it because roads and telegraph lines have been cut by bad weather and invading bandits.

Lana, a fellow student, is on her way to meet him, but Aranian soldiers raid the bus that she’s travelling on. She is taken to the capital to serve at the king’s court.

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Moon & Earth

Moonfire Trilogy 3

The shocking conclusion to the Moonfire Trilogy.

Lana han Chevonian is one of the world’s brightest minds on the brink of making a huge discovery. There is only one problem: she is stuck as prisoner in the harem of the Aranian king. She could try to escape and run the risk of getting re-captured or getting killed on the very long and difficult road back home to Chevakia, or she could win the favour of the king, beg to be allowed to use the famed library and promise Arania credit for her work.

Meanwhile, war is about to break out between Aranian armies with icefire weapons and Chevakian armies wanting to wipe those weapons off the face of the earth.

Lana’s discovery turns the understanding about icefire on its head, but no one is listening. They’re on course to destroy everything that’s keeping the world alive.

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The Far Horizon

Ambassador world

Of all the things ten-year-old Cory Wilson expects to do when he moves to Midway Space Station, saving aliens from humans isn’t one. An important conference is about to start at the station, not usually the sort of thing kids care about, not even when the conference is between humans and aliens, and half your family is alien. However, when bullies tease Cory, he ends up in a prohibited area where he overhears some men planning to plant a bomb at the conference. Because the terrorists hide their messages in computer games, no one believes Cory, not even his father, the station director. Kids at school think he’s crazy, some even think aliens should be bombed. The conference starts, the aliens have brought a very important person, and Cory’s teacher, one of the terrorists, locks Cory in the classroom. Can he get out in time? If he does, will anyone listen?

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Shifting Reality

ISF-Allion 1

A few years ago, a military doctor walking the corridors of New Jakarta Space Station saved Melati’s life. She signed up for the International Space Force to pay back her moral debt to him. But her family thinks she has betrayed her people. It was ISF who forcefully removed their grandmothers and grandfathers from the crowded slums of Jakarta to work in interstellar space stations.

It is Melati’s job to teach six-year old construct soldiers, artificial humans grown in labs and activated with programmed minds to serve in an interstellar war. Her latest cohort has one student who claims that he is not a little boy, but a mindbase traveller whose swap partner took off with his body. It soon becomes clear that a lot of people are scouring the space station for this fugitive, a scientist with dangerous knowledge about interstellar space.

The best place to hide in the space station is amongst the many cultures and subcultures of the expat Indonesian B-sector. Looking for him brings Melati into direct conflict with her people. She does not want to be seen as one of the enemy, but if the scientist’s knowledge falls in the wrong hands, war will come to the station.

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Shifting Infinity

ISF-Allion 2

Melati escaped New Jakarta space station when it fell into Allion’s hands. Her family was left behind the enemy lines. She signed up for active duty with the International Space Force in the hope they would liberate the station. Instead, they chose to maintain a crippling siege that has lasted for ten months. A small ship escapes from the station with on board a single male occupant whose mind appears to have been wiped. With her skills in artificial mindbases, Melati is part of the team that tries to get information out of him. He could be a human Trojan horse sent by Allion and his calls for help nothing more than a trap to get ISF to send people to the station. Or he could be a genuine escapee from the station where the recycling processes have collapsed and ten thousand civilians have mere weeks until they die of asphyxiation. Either way, the time for watching and waiting is over. War is about to begin.

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Ambassador 1: Seeing Red

Ambassador 1

24 October 2114: the day that shocked the world.

Young diplomat Cory Wilson narrowly escapes death in the assassination of President Sirkonen. No one claims responsibility but there is no doubt that the attack is extraterrestrial.

Cory was meant to start work as a representative to Gamra, the alien organisation that governs the FTL transport network, but now his new job may well be scrapped in anger.

Worse, as Earth uses military force to stop any extraterrestrials coming or leaving, as 200,000 extraterrestrial humans are trapped on Earth, as the largest army in the galaxy prepares to free them by force, only Cory has the experience, language skills and contacts to solve the crime.

But he’s broke, out of a job and a long way from Earth.

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Ambassador 1A: The Sahara Conspiracy

Ambassador 1A

3 December 2114

Cory Wilson is woken in the middle of the night with a summons to appear in the president of Nations of Earth’s office. An aid worker in Djibouti has discovered a shipment of alien guns.

As ambassador to gamra, the extraterrestrial organisation which controls the Exchange, the FTL wormhole network, Cory has often been critical of Earth’s handling of extraterrestrial problems. This is his moment to shine, to apply his knowledge about alien customs, to, in the words of the president, “get those idiots out of there”.

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Ambassador 2: Raising Hell

Ambassador 2

The second quickest way to get yourself killed when dealing with Coldi people of the planet Asto is to look a superior in the eye. The Coldi people possess an instinct that demands the formation of hierarchical networks in which every person has a prescribed place. These networks provide stability. They also place one person at the top.

Ezhya Palayi is that person.

After having been released by his previous employers, Cory Wilson not only depends on Ezhya Palayi for his income, but he has developed an unusually friendly relationship with this man whom people on Earth would call an absolute dictator, but whose reign is benign.

The third-quickest way to get yourself killed when dealing with Coldi people is when the leader you depended on for support is suddenly no longer there, as when he goes missing because the system society relies on for interstellar travel goes down.

In a highly-strung hierarchical society, it won’t be long before someone else tries to claim the top spot, someone less benign, someone aggressive who is likely to destabilise peace between Asto and other worlds.

But by far the quickest way to get yourself killed is, as a non-Coldi outsider, to visit Asto and try to interfere in their hierarchical system, to mess with instincts you don’t feel yourself, and people who are much stronger than you.

Oh, and did you know that the average daytime temperature is well over 50 degrees C?

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Ambassador Books 1, 1A and 2 Omnibus

Ambassador 1, 1A, 2

The bundled edition of the first three books in the Ambassador series.

1: Seeing Red – Cory Wilson is about to start his new job as representative to gamra, the alien organisation that controls the network for wormhole travel, when a political murder may well end his position before it started.

1A: The Sahara Conspiracy – Cory is asked to deal with the alien mafia on Earth, and stumbles across a dangerous plot.

2: Raising Hell – the wormhole network goes down, and Cory’s friend and leader of the largest populated world Asto is caught off-world. Dangerous politics are afoot on Asto, and Cory decides to help his friend.

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Ambassador 3: Changing Fate

Ambassador 3

Fifty thousand years ago, a meteorite hit the planet Asto, giving its Aghyrian inhabitants mere days of notice. Three ships escaped the Armageddon. Two went to the neighbouring planet. The third, a massive generation ship, refused to take on refugees, and then vanished without a trace.

It’s coming back.

Its initial burst of communication caused the outage of the Exchange, the FTL network for transport and communication, but since then the ship has been silent. It jumps about at random, using wormholes it generates with a drive the likes of which no one has seen before.

Meanwhile at the gamra assembly, people jostle to be in the best positions when it inevitably turns up in inhabited space. What the ship wants or whether there is anyone on board no one knows, but diplomat Cory Wilson knows one thing: when it turns up, he must avoid a conflict at all cost.

If only gamra presented a united viewpoint. If only Asto’s army wasn’t keen to get involved. If only the Aghyrians at gamra didn’t do what they do best: manipulate and play games with everyone. While the ship approaches, the delegates bicker, and the time for negotiating is fast running out.

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Ambassador 4: Coming Home

Ambassador 4

The world as we know it is on a certain path to war…

Delegate Cory Wilson has returned to gamra headquarters from deep space with a rather unwelcome guest: Captain Kando Luczon of the mammoth Aghyrian ship that has returned after mysteriously vanishing 50,000 years ago. On board the ship only 400 years have passed, in which they have visited another galaxy. But the captain isn’t willing to share what they found there or why they decided to come back. In fact, the captain does his utmost best to live up to his infamous historical reputation as an utter jerk, having lived through four hundred years to cultivate his jerkery.

Cory had hoped that by isolating the captain from his ship, mostly still in stasis mode, he could start a conversation, but Kando Luczon isn’t interested in a conversation. He views the modern version of his home world Asto as inferior, its inhabitants the Coldi as nothing but a placeholder race and all other races as savages.

Meanwhile the ship is showing signs of waking up, ancient satellites in orbit in the space junk clouds around Asto and Ceren sputter into life, and Asto’s Chief Coordinator and Cory’s friend Ezhya Palayi makes it clear that if pushed, Asto’s formidable military fleet will take defensive action.

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Ambassador 5-book set

Ambassador 5-book set

The 5-book set of the Ambassador series.

1: Seeing Red – Cory Wilson is about to start his new job as representative to gamra, the alien network that controls the network for wormhole travel, when a political murder may well end his position before it started.

1A: The Sahara Conspiracy – Cory is asked to deal with the alien mafia on Earth, and stumbles across a dangerous plot.

2: Raising Hell – the wormhole network goes down, and Cory’s friend and leader of the largest populated world Asto is caught off-world. Dangerous politics are afoot on Asto, and Cory decides to help his friend.

3: Changing Fate – The outage of the wormhole network was caused by an artificial source: a giant ship that was last seen in the inhabited worlds over 50,000 years ago. Is it live? If so, who is on board? Cory and his team investigate.

4: Coming Home – By isolating the captain from his ancient ship, Cory hopes to avert hostile action. The captain has other ideas.

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Ambassador 5: Blue Diamond Sky

Ambassador 5

As Cory takes a well-earned rest and finally submits to proper weapons training, he and a couple of people from his household go on a hunting trip in the marshland between Barresh and the turquoise sea. A bad storm has come through recently and on a deserted beach, Cory finds something Earthly that doesn’t belong there: a message in a bottle, a piece of paper with HELP scratched on it with a sharp object. In Isla.

Cory has a list of all humans in Barresh: it’s very short and no one is missing. A few days later, he receives a curious message through official channels, from a woman on Earth whose rich businessman husband went on a trip of a lifetime “in a place where you can surf with plesiosaurs in turquoise waves”.

Cory knows the guy advertising the trip. He’s a shady character. He also knows where the “plesiosaurs” are. They’re not particularly friendly. Not to mention that the area is on the land of a viciously territorial Pengali tribe.

As it turns out, those are the least of his worries.

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Ambassador 6: The Enemy Within

Ambassador 6

Two men went on a surfing trip in a remote area. Only one came back, accused of murdering the other.

Sounds simple, right?

Not quite, because the alleged murder happened on another planet, the accused is a member of the secretive Pretoria Cartel of super-rich business tycoons–with illegal off-Earth ventures–and the only person who can remotely be called a witness is an alien, the elder Abri from the Pengali Thousand Islands tribe.

Diplomat Cory Wilson is asked to accompany Abri to the Nations of Earth court, but when he and his team arrive there, their contacts have been moved to different cases, their rooms are bugged and their movements restricted. No one is answering their questions, but it is when a lawyer is murdered and Cory’s team captures a mysterious stalker that things get interesting.

Just as well they are prepared in the usual way: alert and highly armed.

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